Samples "Video Games"

Video Games

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Overwatch

Overwatch is a game developed and published by Blizzard Entertainment. A multiplayer first-person shooter offers its players a wide range of heroes, maps and game modes to choose from. The participants do not have an ability to level up or obtain any additional items during matches. But are given an...

558 words | 3 page(s)
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Game Art in Franchise Success

Though they are extremely difficult to master, and require extensive technical skills, many still question the validity of video games. For years, players of games were criticized for wasting time, being less cultured, and even of lesser intelligence. It’s only recently that they have begun to ‘prove their worth’ in...

620 words | 3 page(s)
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iKnow Game

People spend their leisure time in various ways depending on personal preferences and the activities that are available. The use of games is one of the most common ways in which people spend their time. Besides, being leisure activities, games have a wide range of roles that they play in...

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Game Plan

Mega-Vid, like other video game manufacturers, confronts a significant issue in marketing and sales. Namely, and despite evidence that violent games do not promote violence in the young people playing them, there remains a strong perception that these games motivate undue aggression in children and teens. While some research affirms...

913 words | 4 page(s)
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Reality is Broken… Book Review

Jane McGonigal is a Game designer and also a Director of Game Research at the Institute for the Future. In her book, “Reality is Broken: Why Games Make Us Better and How They Change the World” she claims that games have the aptitude to change the world positively. Through the...

896 words | 4 page(s)
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Is Chivalry Sexist?

The article “When Chivalry Backfires: Benevolent Sexism and Attitudes Toward Myra Hindley” by G. Tendayi Viki, Kristina Massey, and Barbara Masser is an empirical examination of chivalric attitudes towards women in the context of female criminals. “Chivalry” is the long-established concept that men should be respectful and deferent to women...

683 words | 3 page(s)
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Violent Video Games Should Be Banned

Violent video games have been a big controversial topic, in the early 2000s, in debating whether it is appropriate for people to regularly interact with violent video games(Wikipedia). Today, many people argue that playing violent video games can reduce crime in the real world and doesn’t affect the aggression of...

1693 words | 7 page(s)
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Violent Video Games Cause Violence

The advancement of technology is playing a crucial role in the entertainment scene. Video game receives much fame, and their growth tends to be more practical in nature. The number of teenagers involved in this kind of entertainment has also grown tremendously. However, the games nowadays are designed in a...

853 words | 4 page(s)
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Video Game Subculture

Introduction Around the globe, video game culture is seen as the subculture of the new media, initially formed by the video games impact. Especially in the recent years, video games are no longer seem as purely a hobby for someone who is engaged in the single type of activity. In...

671 words | 3 page(s)
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Most Important Video Games

The most important video game ever made is Tetris because of its combination of perfect game-play and because of the influential is has had on gaming history. The game released in June 1984 requires players to attempt to remain “alive” for as long as possible by arranging geometric blocks as...

630 words | 3 page(s)
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Effects of Video Games

The technological progress over the last few decades has been amazing and video games have been no exception. Like many other technologies, video games have not only become more advanced but also cheaper. Now we player video games on our smart phones that have greater capabilities and better graphics as...

649 words | 3 page(s)
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The Historical Influence of “BioShock”

The videogame called BioShock was released in 2007 for multiple platforms and immediately received rave reviews. Winning awards in 2008, it continued to meet the demands of mainstream gamers and has produced a number of secondary following games. However, the first edition of the game remains most popular, which stems...

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Advantages of Video Games

People spend their leisure time in various ways in the society today. Playing games is one of the most common ways through which people spend their free time. The advent of information systems and globalization has transformed the gaming industry. The resultant effect of the innovations supported by information technology...

619 words | 3 page(s)
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Video Games in Classrooms

In today’s modern age society, almost everyone has either seen someone play a video game, heard a video game, or owns a video game system or two. Video games have evolved and now come in all different formats whether it’s Madden, Call of Duty, or even Just Dance. With these...

899 words | 4 page(s)
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Girls and Violent Video Games

"Why Violent Video Games Are Good for Girls," by Carmen Tieu, a student, discussed her reasons based on her personal experiences playing first person shooter games. However, there are good reasons as to why girls need to play these violent video games. It gives girls an opportunity of beating guys...

905 words | 4 page(s)
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The Impact of Violence in Video Games

Aim The aim of the research is to examine the impact of violence in video games. It is well-acknowledged that video games of today are filled with violence and killing and in fact, killing is lauded as the way to win in many of the video games. Objectives The objective...

307 words | 3 page(s)
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The Effects Of Video Games On School Achievement

Introduction For this bibliography, the topic that was chosen was that of the effects of video games on school achievement. A literature search was conducted using Google Scholar to identify relevant research articles. Because of the broadness of this topic, there is a wide body of literature showing both the...

921 words | 4 page(s)
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Virtual Reality Glasses for Military School

Virtual Reality is Changing Military Training Virtual reality is a fully immersive computer simulated environment that gives users a perception of being in the new location instead of the actual one. Virtual reality technology is based on software simulations and additional devices, such as virtual reality glasses, and can be...

609 words | 3 page(s)
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How Video Games Affect Children

In recent years, video games have become eminent among children. This has brought significant influence to their behavior, attitude, and perception towards certain aspects of life. In this regard, Parents and guardians share in the blame for the adverse effects of video games on their children. Among the main reasons...

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Defragging Computer/Videogame Implementation and Assessment in the Social Studies

In her research article titled “Defragging Computer/Videogame Implementation and Assessment in the Social Studies”, Holly McBride explores the role that computers and videogames have been playing in helping social studies educators to develop more effective and engaging lesson plans. McBride’s main goal is to determine how computer / videogames can...

607 words | 3 page(s)
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