Samples "Video Games"

Video Games

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Is Chivalry Sexist?

The article “When Chivalry Backfires: Benevolent Sexism and Attitudes Toward Myra Hindley” by G. Tendayi Viki, Kristina Massey, and Barbara Masser is an empirical examination of chivalric attitudes towards women in the context of female criminals. “Chivalry” is the long-established concept that men should be respectful and deferent to women...

683 words | 3 page(s)
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Violent Video Games Should Be Banned

Violent video games have been a big controversial topic, in the early 2000s, in debating whether it is appropriate for people to regularly interact with violent video games(Wikipedia). Today, many people argue that playing violent video games can reduce crime in the real world and doesn’t affect the aggression of...

1693 words | 7 page(s)
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Violent Video Games Cause Violence

The advancement of technology is playing a crucial role in the entertainment scene. Video game receives much fame, and their growth tends to be more practical in nature. The number of teenagers involved in this kind of entertainment has also grown tremendously. However, the games nowadays are designed in a...

853 words | 4 page(s)
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Video Game Subculture

Introduction Around the globe, video game culture is seen as the subculture of the new media, initially formed by the video games impact. Especially in the recent years, video games are no longer seem as purely a hobby for someone who is engaged in the single type of activity. In...

671 words | 3 page(s)
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Most Important Video Games

The most important video game ever made is Tetris because of its combination of perfect game-play and because of the influential is has had on gaming history. The game released in June 1984 requires players to attempt to remain “alive” for as long as possible by arranging geometric blocks as...

630 words | 3 page(s)
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Effects of Video Games

The technological progress over the last few decades has been amazing and video games have been no exception. Like many other technologies, video games have not only become more advanced but also cheaper. Now we player video games on our smart phones that have greater capabilities and better graphics as...

649 words | 3 page(s)
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The Historical Influence of “BioShock”

The videogame called BioShock was released in 2007 for multiple platforms and immediately received rave reviews. Winning awards in 2008, it continued to meet the demands of mainstream gamers and has produced a number of secondary following games. However, the first edition of the game remains most popular, which stems...

599 words | 3 page(s)
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Advantages of Video Games

People spend their leisure time in various ways in the society today. Playing games is one of the most common ways through which people spend their free time. The advent of information systems and globalization has transformed the gaming industry. The resultant effect of the innovations supported by information technology...

619 words | 3 page(s)
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Video Games in Classrooms

In today’s modern age society, almost everyone has either seen someone play a video game, heard a video game, or owns a video game system or two. Video games have evolved and now come in all different formats whether it’s Madden, Call of Duty, or even Just Dance. With these...

899 words | 4 page(s)
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Girls and Violent Video Games

"Why Violent Video Games Are Good for Girls," by Carmen Tieu, a student, discussed her reasons based on her personal experiences playing first person shooter games. However, there are good reasons as to why girls need to play these violent video games. It gives girls an opportunity of beating guys...

905 words | 4 page(s)
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The Impact of Violence in Video Games

Aim The aim of the research is to examine the impact of violence in video games. It is well-acknowledged that video games of today are filled with violence and killing and in fact, killing is lauded as the way to win in many of the video games. Objectives The objective...

307 words | 3 page(s)
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The Effects Of Video Games On School Achievement

Introduction For this bibliography, the topic that was chosen was that of the effects of video games on school achievement. A literature search was conducted using Google Scholar to identify relevant research articles. Because of the broadness of this topic, there is a wide body of literature showing both the...

921 words | 4 page(s)
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How Video Games Affect Children

In recent years, video games have become eminent among children. This has brought significant influence to their behavior, attitude, and perception towards certain aspects of life. In this regard, Parents and guardians share in the blame for the adverse effects of video games on their children. Among the main reasons...

899 words | 4 page(s)
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Defragging Computer/Videogame Implementation and Assessment in the Social Studies

In her research article titled “Defragging Computer/Videogame Implementation and Assessment in the Social Studies”, Holly McBride explores the role that computers and videogames have been playing in helping social studies educators to develop more effective and engaging lesson plans. McBride’s main goal is to determine how computer / videogames can...

607 words | 3 page(s)
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Emotional Response To Gaming

The gaming industry is flourishing despite assertions that violent video games are negatively and irrevocably changing the social, emotional, and cognitive ability of younger players (Freedman, 2002; Kirsh & Mounts, 2007). Aggressive emotional responses or desensitization to violence have been acknowledged as common, even with infrequent gaming (Freedman, 2002). However,...

1199 words | 5 page(s)
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Benefits of Video Games

People spend their leisure time in various ways in the society today. Playing games is one of the most common ways through which people spend their free time. The advent of information systems and globalization has transformed the gaming industry. The resultant effect of the innovations supported by information technology...

619 words | 3 page(s)
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Virtual Reality Glasses for Military School

Virtual Reality is Changing Military Training Virtual reality is a fully immersive computer simulated environment that gives users a perception of being in the new location instead of the actual one. Virtual reality technology is based on software simulations and additional devices, such as virtual reality glasses, and can be...

609 words | 3 page(s)
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Violent Video Games: Society’s Overreaction to Content

Any time that there is a social concern that becomes the attention of the media and political realms, there seems to be a uniformed necessity to find something or someone to blame for the rise of the issue. It does not appear to matter whether or not there is scientific...

1017 words | 4 page(s)
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Portrayal of Video Games Mainstream Media

The media specifically targets video games when talking about tragic events, including massive shootings like those of Columbine and other tragedies involving innocent lives. Often when video games are portrayed in the media, journalists focus on the negative effects of video games, rather than highlighting any positive benefits that video...

1013 words | 4 page(s)
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Future of Video Games

Video gaming of today is a virtual experience that gives players the opportunity to adopt character personas and become involved in a storyline that follows a trajectory of different levels of advancement. It can seem so realistic that players can become immersed in the gaming world and lose sight of...

1020 words | 4 page(s)
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