Samples "Video Games" (Page 5)

Video Games

Emotional Response To Gaming

The gaming industry is flourishing despite assertions that violent video games are negatively and irrevocably changing the social, emotional, and cognitive ability of younger players (Freedman, 2002; Kirsh & Mounts, 2007). Aggressive emotional responses or desensitization to violence have been acknowledged as common, even with infrequent gaming (Freedman, 2002). However,...

1199 words | 5 page(s)
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Benefits of Video Games

People spend their leisure time in various ways in the society today. Playing games is one of the most common ways through which people spend their free time. The advent of information systems and globalization has transformed the gaming industry. The resultant effect of the innovations supported by information technology...

619 words | 3 page(s)
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Virtual Reality Glasses for Military School

Virtual Reality is Changing Military Training Virtual reality is a fully immersive computer simulated environment that gives users a perception of being in the new location instead of the actual one. Virtual reality technology is based on software simulations and additional devices, such as virtual reality glasses, and can be...

609 words | 3 page(s)
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Violent Video Games: Society’s Overreaction to Content

Any time that there is a social concern that becomes the attention of the media and political realms, there seems to be a uniformed necessity to find something or someone to blame for the rise of the issue. It does not appear to matter whether or not there is scientific...

1017 words | 4 page(s)
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Portrayal of Video Games Mainstream Media

The media specifically targets video games when talking about tragic events, including massive shootings like those of Columbine and other tragedies involving innocent lives. Often when video games are portrayed in the media, journalists focus on the negative effects of video games, rather than highlighting any positive benefits that video...

1013 words | 4 page(s)
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